DMYTRO PYSARTSEV
CLASS: 3D CHARACTER ARTIST | LEVEL: MID|SENIOR
3D Character Artist with 5+ years creating realistic and stylized characters and creatures — full pipeline from sculpt to game-ready asset or cinematic render. Core stack: ZBrush, Maya, Marvelous Designer, Substance Painter, XGen, Arnold / Marmoset and UE5. Backed by 12 years leading product design, so every asset ships with real production discipline, material accuracy, and obsessive attention to detail. Clear communication, deadlines respected, ready to drop into your pipeline.
/// CONTACT LINKS
/// MISSION HISTORY
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3D CHARACTER ARTIST | INDEPENDENT | 2021 – Present
Full pipeline character creation from concept to final render. Strict retopology & UV optimization for game-ready assets. PBR workflows both stylized and realistic. Game-mechanics creator & Story influencer. PBR texturing, 3D printing prep & physical production. (Full Pipeline +50, Self-Management +20) - 3D ARTIST | DOGHOWL GAMES | 2023
Modeled low-poly weapon assets optimized for real-time engine integration. Collaborated with the core team to balance visual fidelity with game performance targets across multiple in-game assets. (Adaptation +10, Speed Learn +10) - 3D CHARACTER ARTIST | INDIE PROJECT - Novel Universe | 2021 – 2023
Translated novel-based character concepts into stylized 3D models. Prepared high-poly sculpts for 3D printing and physical board game production. (Concept Translation +15, Craft Precision +10) - LEAD PRODUCT DESIGNER: Textile | SWAN STUDIO| 2011 – 2022
Production Lead & Design. Led custom interior design production, mastering real-world material properties, spatial design, and team coordination. Managed full production cycles. (Design +50, Color Management +10) - LEAD PRODUCT DESIGNER: Wood | 3.14WOOD| 2014 – 2017
Production Lead & Design. Deep understanding of texture, material behavior, and physical craftsmanship. (Tactile Bonus +10)
/// ORIGIN STORY & BUFFS
- GEODESY & CARTOGRAPHY: Master's Degree providing structural accuracy and spatial thinking. (Technical/Engineering Bonus +10).
/// RESISTANCES
- CRUNCH HIGH RES
- STRESS IMMUNE
- LOW ENERGY NEVER
/// DEVELOPMENT TEAM
- AD / PM / PRODUCER / VISUAL DEV : DMYTRO PYSARTSEV
© 2026 DMYTRO PYSARTSEV. ALL RIGHTS RESERVED.